All news and updates for the development on the game can be found on the. Krinkels has also stated that despite the move to 3D graphics, the visual style will remain 'cartoony', thanks in part to custom cel-shading.The decision was made to use Unity rather than Flash because Flash could not handle the features that were intended to be implemented in the original game. The 3D models used for the game are being made by Krinkels, but another modeler may provide modeling talent in the later stages of development in the game.The gameplay will remain in a diagonal isometric perspective, with a similar room format as its predecessor. With Unity, this enables the game to be created with fully functioning 3D graphics. Instead, the game will be made using the Unity game engine, and played with Unity Player.
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